When is a game not really your game: Or is this game I love really just a cheap rip-off?

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is this game I made really just a cheap rip-off?

That’s a question that’s been on my mind a lot lately. And I could use advice from fellow designers.

Last year, I started working a new game. I had a premise I was excited about, and began matching up mechanics that reinforce that theme. After about nine months, I finally got the game to a state I thought was ready for public consumption, and after getting a chance to show it to a couple publishers, the general consensus was “Oh, so it’s just like San Juan.”

What?!?

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SaltCON from a Designer’s Perspective Part 2: Game Design 101

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SaltCON_Logo

Ok, I admit it. As a finalist, I got a little extra attention that a designer walking in off the street wouldn’t’ have enjoyed. But that doesn’t mean you have to be a Ion finalist to get a lot out of SaltCON, and that brings me to the Game Design 101 Panel at SaltCON.

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Dave, Alf, and Ryan ready to teach and inspire.

Game Design 101
Dave Bailey hosted this cool panel that featured Ryan Laukat and Alf Seegert. Continue reading