is this game I made really just a cheap rip-off?
That’s a question that’s been on my mind a lot lately. And I could use advice from fellow designers.
Last year, I started working a new game. I had a premise I was excited about, and began matching up mechanics that reinforce that theme. After about nine months, I finally got the game to a state I thought was ready for public consumption, and after getting a chance to show it to a couple publishers, the general consensus was “Oh, so it’s just like San Juan.”
Ok, I admit it. As a finalist, I got a little extra attention that a designer walking in off the street wouldn’t’ have enjoyed. But that doesn’t mean you have to be a Ion finalist to get a lot out of SaltCON, and that brings me to the Game Design 101 Panel at SaltCON.
Dave, Alf, and Ryan ready to teach and inspire.
Game Design 101
Dave Bailey hosted this cool panel that featured Ryan Laukat and Alf Seegert. Continue reading
March 12–14 I got the chance to attend SaltCon in Layton, Utah!
For gamers, this con is three days of non-stop gaming goodness, but there is also a lot to appeal to game designers. Not only did I get to attend it as a game designer, I got to attend it as a finalist for the Ion Award!